A speakeasy mystery night

The Blind Tiger

A 21+ Drinking Game

6-16 players90 minutesAges 21+

90 seconds — what it is, how it plays, and how to host it

The story

What is it?

Strictly after dark: tables of regulars race to solve who lifted the Reserve, with what, where, when — and why (the answer is more heartwarming than you'd think). Chips buy briefings, Agent Sterling makes his rounds, all-play moments are toasts and bar games, and disguised fate cards can cut your table off or lock everyone else out for a minute. Every sip instruction is sip-sized; playing with mocktails or water changes nothing. Please host responsibly.

The arc of the night

How It Plays

0-20 min

Act 1: Doors Open

Work the room, earn chips, and mind the folded napkins — some cards aren't what they look like.

20-60 min

Act 2: The Agent's Rounds

Briefings between tables — and the Snitch starts talking to Sterling.

60-90 min

Act 3: Last Call

Accusations, the final answer, and Fingers' confession. The good ending buys a round.

Roles

Tables of Regulars

Solve the theft over drinks and briefings, and name the Snitch before last call.

The Snitch

One table (at 3+) is feeding Agent Sterling. If last call comes unsolved, they walk out whistling.

What You Need

  • A group of 6-16 players (ages 21+)
  • Smartphones with a camera
  • A printer (for the game's print-at-home kit)
  • A space to play (home, office, backyard)
  • About 90 minutes

Frequently Asked Questions

Ready to play?

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