A Christmas mystery with magic objects

Save Santa's Workshop

4-16 players60 minutesAges 6+

90 seconds — what it is, how it plays, and how to host it

The story

What is it?

Departments of elves race to discover who dimmed the workshop — while the trail of ten magic objects winds through the whole house, each one waking with a voice and a story when scanned. The First Bell, found last, is the only thing that lets the answer be heard. With three or more departments, one of them is secretly the Grumble's Helper.

The arc of the night

How It Plays

0-13 min

Act 1: Exploration

Evidence hunting, spark collecting, and the trail's first objects wake for the whole room.

13-40 min

Act 2: Investigation

Briefings unlock — and with them, fibbing. Coal deliveries begin. Trust carefully.

40-60 min

Act 3: Midnight approach

All evidence unlocked, accusations fly, and only the Bell opens the final answer.

Roles

Departments

Work your zone, earn sparks, trade briefings, recover magic objects, and name the culprit before midnight.

The Grumble's Helper

One department (at 3+ teams) secretly helps the Grumble — fibbing in briefings and delivering coal. If midnight comes unsolved, they win.

What You Need

  • A group of 4-16 players (ages 6+)
  • Smartphones with a camera
  • A printer (for the game's print-at-home kit)
  • A space to play (home, office, backyard)
  • About 60 minutes

Frequently Asked Questions

Ready to play?

Create a game and invite your group, or join one that's already running.