A friendly-ghost mystery

The Haunted Manor

4-16 players60 minutesAges 6+

90 seconds — what it is, how it plays, and how to host it

The story

What is it?

Spooky-lite and kid-kind: every ghost is friendly, and the Phantom just needs his song finished. Teams gather evidence with Ectoplasm, dodge Cold Drafts, question witnesses like Duchess the Cat and the backwards Hall Clock — and one team is secretly the Phantom's Ally. The trail of ten manor treasures ends at the piano bench.

The arc of the night

How It Plays

0-13 min

Act 1: The Quiet House

Explore the manor's rooms and wake its first treasures.

13-40 min

Act 2: Whispers

Briefings, cold drafts, and the Phantom's midpoint whisper.

40-60 min

Act 3: The Last Page

Only the Unfinished Waltz lets the manor hear your answer.

Roles

Guests of the Manor

Solve who woke the Gloom, with what, where, when — and why the Phantom's heart broke.

The Phantom's Ally

One team (at 3+) secretly keeps the manor dark. Frost-touched, not wicked.

What You Need

  • A group of 4-16 players (ages 6+)
  • Smartphones with a camera
  • A printer (for the game's print-at-home kit)
  • A space to play (home, office, backyard)
  • About 60 minutes

Frequently Asked Questions

Ready to play?

Create a game and invite your group, or join one that's already running.